In
this series of posts I am going to discuss, as I see it, the current state of
the OSR – the Old School Renaissance. If that term offends you – and it both
amuses and saddens me that there are still people using the phrase “the so-called
OSR” – feel free to translate the acronym as Old School Rules or something
similar, if it makes you feel better.
Without
a doubt the OSR has changed somewhat over the last 18 months or so. This is
unsurprising as it has been evolving since its foundations. As such, I think
any essay on the current state of affairs would read better if prefaced with an
explanation of the what, when, where and how of the OSR.
The
OSR doesn’t attract the same level of ire and criticism from some corners of
our online community that it did only a few short years ago, although the
sentiment can still be found popping up on various blogs and forums. Most of
these folk tend to have a very limited view of what the OSR is and isn’t. Most
of them over-simplify the origins of our scene and clearly seem to lack an
understanding of the various ingredients that went into the mix that resulted
in the OSR.
Firstly, here’s
what the OSR isn’t...
The
OSR isn’t about people who never stopped playing D&D. Now and then you’ll
come across someone who says the OSR is crap because there can’t be a
renaissance if they themselves never stopped playing the game. These folks are so insular
that they have little idea of what has actually been happening in the online
old school scene over the last decade or so. Don’t take them seriously.
Neither
is the OSR purely made up of people new to old school gaming or coming back
to it after falling out of love with WotC D&D. Sure, some of us fit this description,
but others have been playing the original game right from the start and have never stopped doing so.
The
OSR isn’t just about bloggers, although to hear some people talk on a couple of
the forums you would think that was the case. Blogging has been and is a big
part of it, but simply that – a part of it.
Nor
is the OSR solely about people on forums. Quite hilariously I’ve read posts by
a handful of disgruntled types on a particular old school forum who regularly pour
scorn and hatred upon “The OSR” on the one hand, while claiming to be the “true OSR” on
the other. Amusing stuff. Of course it’s hard to know what’s happening around you when
your head is lodged firmly up your own arse.
The
OSR isn’t just about D&D, but it mostly is. If that chokes you, get over
it, it’s just how it is. It’s not a criticism of your favourite game. It’s
simply what the focus of the OSR thing has largely been.
The
OSR isn’t all about making money through publishing, but neither is it only
about giving stuff away for free. Some people get hung up on one or the other, especially
those who prefer the “revolution” label over revival or renaissance. The OSR is
a bag of mixed nuts I’m afraid.
So what is it
then? A quick history of the OSR...
The
OSR is primarily about hobby publishing and the community that surrounds it.
And it’s mostly based in the online old school scene, although some manage to
identify with it while maintaining minimal online presence. The online old
school community is of course much bigger than the OSR. The latter is simply a
part of the former.
Wizards
of the Coast purchased TSR in 1997 and released 3e D&D in 2000. The era of
TSR D&D ended and the new school WotC D&D began. Ignoring pointless
arguments over whether 2e AD&D is or isn’t old school, the core rules of
official D&D changed and a large section of the D&D fan base dumped the
company and went it alone – the beginnings of the old school community.
Many of these
people found a home at the Dragonsfoot forum, with its 1e AD&D focus.
Various other old school forums hived off DF, but the only notable remaining one
is the Knights & Knaves Alehouse, home of those who consider themselves
truly hardcore, I believe.
In
2004, Troll Lord Games took the OGL and SRD of what was now 3.5e D&D and
produced Castles & Crusades. While not a retro-clone as such, it was
intended to be a game that had a TSR D&D
feel, but with some WotC D&D modern sensibilities. While some old school
gamers were won over by the mix, a great deal many others wanted something more
pure in a newly published game. What Troll Lords did give us, however, was the
understanding that the OGL could be used to reverse engineer TSR D&D from
WotC’s SRD.
Blogging
had become a popular activity, but the old school scene was slow to adopt it.
It really started to take off in 2005. Few old school blogs date back any
earlier than this, but once the strengths and uses of this new tool became
obvious, old school blogs began popping up like crazy. While not impacting the
forum scene hugely, a large number of old school gamers moved their online
presence from the forums to this new medium, for a variety of reasons. Blogging
certainly began to dominate the old school scene, to the bitterness
of some.
It
was in 2005 too that, according to Rob Conley I believe, the first traceable
use of the phrase “old school renaissance” can be found. It was used on a DF
forum thread by an anonymous poster. This wasn’t when the scene was born, but
it was certainly the beginning of our self awareness.
Finally,
around this time Print on Demand publishing – that is, cheap and easy
professional publishing for amateurs – became widely available and used, and on a global
scale, most notably Lulu, which had begun its life in 2002. Throw into this mix the easy to use tools of desktop publishing, with plenty of free "Open" variations available, and suddenly any bugger could publish and if they did it right, to a standard equal to much of what was being produced by professional gaming companies.
Of
great excitement to many was the publishing of OSRIC in 2006. Said to be the
first “true” retro-clone, it was in reality an expanded Player’s Handbook,
rather than a clone of the complete Core rules of 1e AD&D. It was, however, a gamble
that paid off. A bitter feud arose during its development between the
supporters of OSRIC and some of the C&C crew, with the latter predicting
that WotC would rain down legal fire and brimstone on the old school scene, consequently
spoiling it for those who did the “right thing”. That didn’t
happen of course and we know from the last few years that many who are
currently employed by WotC are very interested, in a positive way, in
the developments within the OSR over the last several years.
So, the
retro-clones were born, a sub-section of the OSR it’s true, albeit a rather
large and dominant part of it. The first complete, true clone was published in
2007, Labyrinth Lord, followed in 2008 by the “near-clone” of Swords &
Wizardry. And of course we’ve seen a multitude of variations published since
then.
Over
the next few years the major events and trends within the OSR included the nomination
into mainstream gaming awards of various OSR products, with some even winning such
awards, despite being in competition with big companies such as WotC. The magnitude and
impact of this shouldn’t be underestimated. And then there was the exploration
of the various elements that made a game “old school”, ideas such as
megadungeons, sandbox play, etc. Much of this investigation was carried out on the blogs.
And
now that brings us up to the recent past of the last couple of years. In the next post I will
explore those things that have occurred and affected the OSR over the last year
or so. Hopefully the above will provide good context to what will follow,
making it easier to understand where we are at and why.

In the 11th paragraph, you write that the old school community was born in 2000 when 3e was published and people kept playing AD&D.
ReplyDeleteIn the 1st paragraph, you write that we can think of OSR as standing for Old School Rules instead of Renaissance, if we like.
But, in the 4th paragraph you say to ignore those people who never stopped playing AD&D; that they are not part of the OSR.
This makes me sad, because I am one of those people, and I like the term OSR. I’m afraid your attempt to define the OSR is exclusionary rather than inclusive. "The OSR is primarily about hobby publishing" (9th paragraph)?? Maybe I misunderstand the term, but I don’t think so. Dragonsfoot, K&KA, Grognardia, Jeff Rients’s blog—none of these is about publishing in any but the most tangential or incidental fashion.
I think any honest history of the OSR would have to include some mention of Bill Silvey, who was once a lone voice in the wilderness, and Gene Weigel’s Dungeon, the original gathering of people who really got old school. I think it would have to mention the WotC PDFs that used to be available, and the especial boom that resulted from the perfect storm of the OD&D PDFs being made available again, S&W making it accessible, Finarvyn’s board providing a place to focus on it, and gaming blogs becoming a thing.
Falconer, it makes me sad that I obviously did a bad job of explaining myself if you read my post in the above light. I did NOT say that "those people who never stopped playing AD&D...are not part of the OSR", nor did I intend to infer that was the case. You misread me badly or are simply putting words in my mouth. The former I suspect.
DeleteNor did I intend to exclude anyone from the OSR. People either identify with it or they don't. In fact, by demonstrating how broad the origins of the OSR actually are (as opposed to those who oversimplify it), I feel I am doing much to be inclusive and so find your reaction quite baffling. I have not set myself up as gatekeeper or judge and jury. In all my public statements about the OSR (blog and forums) I have never once stated that anyone is not part of the OSR. It's simply not for me to say.
You don't believe the OSR is primarily about publishing and has always been so? I pointed out quite clearly in my post that the OSR and the wider old school community are two different things. While the OSR is part of the old school community, it most definitely does and always has had a more specific focus - that of publishing. Other aspects of the old school community lay the groundwork for the OSR, but they in themselves are not the OSR. Other aspects of the old school community intertwine and self-identify with the term OSR, but that doesn't change the fact that it was a renaissance, a revolution in bringing old school D&D back into print. You may not agree with this and that's fine. But having been part of this online scene now since late 1996 and having been passionate about the OSR from its beginnings, I have absolutely no doubt that publishing has always been the primary focus of it. This is simply what I have witnessed.
As for the historical aspect of my post not being detailed enough for you, it wasn't intended to be a definitive and all inclusive history of the subject, but merely "A quick history of the OSR", as it says in the title of that section. Early posts on this blog looked into the history of the OSR in much greater detail, but that wasn't what I was trying to do here. It's a pity you felt the need to infer that I have been dishonest simply because I didn't include the elements you mentioned above, but as I say the history section wasn't intended to be detailed, rather a short prelude to the actual subject, which is current state of the OSR.
David: To avoid the accusation that I am “putting words in [your] mouth,” I will quote you accurately. You say in the comments, “Nor did I intend to exclude anyone from the OSR … I have never once stated that anyone is not part of the OSR.” Well, what am I supposed to understand from your statement in the original blog post that, “The OSR isn’t about people who never stopped playing D&D.” And then again in the comments, “Other aspects of the old school community lay the groundwork for the OSR, but they in themselves are not the OSR.” How is that not contradictory? How is that “inclusive”? I know you “pointed out quite clearly in [your] post that the OSR and the wider old school community are two different things,” I just disagree, because it purports to prohibit people who don’t publish from self-identifying as part of the Old School Renaissance.
DeleteOnce again you're misreading what I am saying here Falconer. Reading the "what the OSR isn’t" section I can see now that I should've been more careful in how I worded that first paragraph, but I figured people would have no problems understanding what I was saying. You'll notice that in all the other paragraphs of that section I use qualifying phrases such as "isn’t just about", "Nor...solely about", "isn’t all about", etc. It seemed quite obvious to me that the whole section was following the same pattern, which is basically that those who would try to limit the OSR to a very specific definition - such as the OSR is just about bloggers - lack an understanding of the big picture.
DeleteI don't think I have been unclear in this.
Which makes your last statement so ironic, as now you accuse me of expressing myself in such a way as to "prohibit people who don’t publish from self-identifying as part of the Old School Renaissance", which once again IS NOT TRUE. Nor can I understand how you can turn my statement that the OSR is "primarily" about publishing into - people who don't publish are not part of the OSR. That just strikes me as bizarre.
Falconer, I don't believe I've written in a complicated manner, yet you seem to be having difficulty reading my words as intended. If you simply disagreed with me and presented a case against, I'd be happy to debate the ideas. But so far all you have done is misconstrue my words and I honestly don't feel like investing any further time in trying to clarify what I've said, not when I can see that other people have had no trouble understanding perfectly well what I am saying.
Yes, perhaps you could go back and edit the blog post, inserting the word “just” or “solely” in reference to those who never stopped playing? Then we would have the best of both worlds, as your words and your intent would align!
DeleteOtherwise, that statement stands in stark juxtaposition to the other statements, not in pattern with them at all. Which is how I read it. See, David, because it was written the way it was, I originally read the whole piece, and subsequent comments, in a completely different light! And I just wanted you to know how it made me feel. You needn’t be so heavy-handed with this stuff:
“Once again you're misreading what I am saying here Falconer”
“other people have had no trouble understanding perfectly well what I am saying”
“so far all you have done is misconstrue my words”
“That just strikes me as bizarre”
“you seem to be having difficulty reading my words as intended”
I get it! Sorry! Geeze!
Okay, I think I do “simply disagree” with you on your thesis that “the OSR is primarily about publishing,” and since you have invited me to debate on those terms, I accept. But I’m not really sure why the onus is on me to prove you wrong. How can I build a case against an idea when the case FOR the idea has not been supported at all (unless “having been part of this online scene now since late 1996” is the proof)?
Nevertheless, I have already put forth the fact that Dragonsfoot, Knights & Knaves, Grognardia, and Jeff’s Gameblog can not be said to be “primarily about publishing.” Let’s add to the list, I don’t know, ODD74 and Zenopus Archives? Hill Cantons? These places are about hoarding Gygax’s pearls of wisdom, telling anecdotes from your games, sharing some table you houseruled, immersing yourself in the “Inspirational and Educational Reading” from the 1e Dungeon Masters Guide.
You can claim they are “not the OSR,” and maybe that HAS been said enough to the point where people shake their heads and say, okay, fine, I guess I’m not a part of that. But I’m not there yet, and I’m still trying to build a bridge. Why would you want to drive that wedge? Why can’t OSR be an umbrella term, an instant identifier (as it surely is in reality) for gamers to signify they play something other than Pathfinder and 4e?
There's much there that I could respond to but when the other person resorts to sarcasm and snide remarks, no matter how subtly put, that's the conversation over for me. There's no place for it in respectful discourse and I refuse to play the game.
DeleteIgnore those people refers to these people, "Now and then you’ll come across someone who says the OSR is crap because there can’t be a renaissance if they themselves never stopped playing the game." Doesn't it?
ReplyDelete"I think it would have to mention the WotC PDFs that used to be available", I think that the OSR might well have another shot in the arm, if some crypto-browsing of the OneBookshelf sites is to be believed.
Yep, that's right DrBargle. Thanks for reading what I actually said.
DeleteAnd yes, exciting (possible) news about the WotC pdfs. :-)
A decent overview; if I'd written it I'd give specific credit to Matt Finch for the idea of a retro-clone and also to Chris Gonnerman for BFRPG (which pre-dates OSRIC). I also might have mentioned Rob Kuntz' Cairn of the Skeleton King which was arguably the first "retro-clone" module (I'm counting his CU system as a retro-clone even though he never published it).
ReplyDeleteThanks Stuart and as you say, it was just an overview. Those points should definitely be made in a definite piece on the subject. Chris would have to win the prize as the retro-clone movement's most neglected individual. It's a good thing he doesn't seem to be a bloke with a huge ego. :-)
DeleteNot relevant to your comment of course, but I must admit I find Rob's long held stance of "you don't need retro-clones" interesting in the face of how different he has made the mechanics of the generic Eldritch Enterprises modules, given that the target audience would largely be old school D&D players.
When was Cairn of the Skeleton King released, exactly? It's been over six years now (holy crap...), but I recall it, XRP's Pod-Caverns, and Goodman's 1e version of Iron Crypt of the Heretics were released around the same time.
ReplyDeleteCOTSK was released in May 2006 but marketed for some time before that. OSRIC v0.01 was released in June 2006. I think Pod Caverns was released in August, and Crypt of the Heretics was around the same time.
DeleteI think that the Hackmaster game (released in 2001 and stunned many by winning the Origins Award for Game of the Year 2001) merits mention. :D
ReplyDeleteHopefully someone is taking notes for writing an in-depth history of the OSR and post-TSR old school publishing. :-)
ReplyDeleteThe Recent Gygaxian D&D Products spreadsheet has dates and supporting primary source links for most of the things folks mentioned: CotSK, Pod-Caverns, Iron Crypt of the Heretics, etc.
ReplyDeleteIf you're considering print product versions only, CotSK arrived first.
The Pod-Caverns pdf arrived prior to the CotSK print version. But if one is considering pdf, there were myriad free pdfs of semi-pro quality prior to that, obviously.
If one is considering for-profit pdfs, Dark Druids 2nd edition is the earliest. (Feb '06)
Thanks Guy, I knew that was out there but couldn't remember where I'd saved it in my many thousands of bookmarks. A very impressive and handy piece of work that. :-)
DeleteAlso, David: If you're going to cover crowdfunding in the next article, be sure to reach back to the 2006-2009 timeframe for the first wave of old-school crowdfunded projects, including some interesting failures and long wait periods, none of which had a lasting effect on the feasibility of more down the road.
ReplyDeleteYou've lost me there Guy. You're obviously not talking Kickstarter or Indiegogo, which surely came on the scene a couple of years later. Are you instead talking about pre-orders? If so, which ones were you thinking of?
Delete