It’s
a fair question in my book. Is $60 (including postage) too much to pay for a
print copy of a RPG rulebook? Obviously it’s not that black and white, so let
me clarify. Is $60 too much to pay for an updated version of an old game you’ve
either never heard of, or is so rare and expensive that you’ve never been able
to see a copy, a game you probably only know of by reputation and a literal
handful of informal reviews – if you’ve been curious enough to unearth those
reviews through Google?
In
the past I’ve blogged a few times about my interest in Dave (now David)
Millward’s Heroes RPG, published in 1979 and re-released recently, 33 years
later, as an updated version. When the announcement was made I was excited.
When it actually happened I was disappointed, as it is to cost non-Brits and non-Europeans
a hefty $60 to receive a copy of the new version. With no plans to release a
cheaper pdf version this is bad news for many – and I think bad news for David
Millward.
Having
expressed such thoughts on my blog back in September, yesterday David left a comment
on that post justifying the expense of the new version. If you have any
interest in the game, or indeed in the economics of amateur publishing (or even
the price difference of beer in England over 33 years), I encourage you to go
read his reply.
In
a nutshell, David compared the price of beer 33 years ago to now, and also the
respective costs of the two versions of the game, concluding that “In terms of
price inflation, the new edition is actually cheaper than the old one.” Hmmm.
While
comparisons between the cost of living way back then and that of now is an
interesting exercise, and one that other older RPG publishers have relied on to
justify the pricey cost of their newly published materials after a long break
from the scene, the simple fact is that the worth of an item is what the
average bod is willing to pay for it.
No
one denies that an author should receive just compensation for their labours,
another issue he talks about in his comment, but if financial remuneration is
to be one of the prime goals of the exercise it surely makes sense to enable
that to happen as efficiently as possible. I don’t believe David has done so.
Publishing
has greatly changed in the last 33 years. Hell, publishing has greatly changed
in the last 5. You only have to look at the growing crisis in the global
newsprint media and wider print publishing industry to see the reality of the
situation. We live in a time when any bugger can self-publish at little or no
cost or financial risk. Gone are the days of paying a printer a big wad of cash
for a print run of books, which then must be physically transported, stored and
then hopefully sold to recoup monies invested, and, if you’re lucky, actually
make a profit.
As
most of you reading this know, and so I won’t harp on about it, the blessed
combination of easy desktop publishing tools and easy access print-on-demand
services has enabled authors to produce print products at a greatly reduced cost
compared to the old model, thus greatly increasing profits. And it’s only
common sense that the cheaper you can offer a product the more likely you’ll
increase the amount of customers buying it, with the potential of a much
greater total profit than if the customer base was kept much smaller.
The
reality of Heroes RPG is that it is an obscure and rare game published 33 years
ago. Collectors have generally pushed the price up out of the reach of casual
buyers, with the game selling on Ebay for as much as $200. And so the audience
of the game has been small in number. When David announced plans to republish
the game I had high hopes of it reaching a much larger audience, with an
affordable new version being made available. It was never going to be a big
seller as not only is it an obscure game, but it is a pseudo-historical game rather
than the more popular fantasy genre, which greatly decreases the potential
audience. The odds are already stacked against it being a big money spinner for
David. It’s a niche game in an already niche market.
However,
the opportunity was there to take advantage of a trend within our community of
older publishers reviving and re-releasing old games. Myself and others wrote
to David and talked about the modern tools of publishing, even offering to
volunteer help in bringing the new version to print. Apparently he even replied
to some folk. But in the end he chose to go with the old publishing model and
as a result he has produced a pile of copies that will now have to be stored
and transported. He is at the mercy of the postal system and the customer will
have to wear the cost of that, as opposed to the no upfront author costs
through PoD publishing and the often cheaper postage rates those companies
offer the customer.
A
golden opportunity was lost to make an obscure game readily and affordably
available, while maximising profit to the author. David’s current decision not
to release a pdf version is another lost opportunity, but one I won’t bother
discussing in this post as it would be pretty obvious to most of you reading
this. Sadly, it seems to me that David’s business decisions will result in
Heroes RPG remaining a highly obscure niche product in the already niche old
school RPG market.
Is
$60 too much to pay to get your hands on a copy of Heroes RPG v1.2? Is it worth
that much? All I know is that an item is worth only what a person is willing to
pay for it. It cost me $85 all up to get hold of a copy of the original game,
and that was bloody cheap compared to what they were selling for at the time. If
I’m honest it was a fit of madness, but one I don’t regret. Its collectability was
one motivating factor in my spending so much. The sad thing is David didn’t
receive a cent from my purchase of his game. And with the price of the new
version being not that far behind the price I paid for the collectible
original, I’m afraid he’s not going to get a cent from me for that one either,
which sadly is an opportunity missed.
I loved that cover art but have never owned a copy. I think a pdf version is inevitable. Maybe when he has exhausted his customers for the print version he will start selling an electronic copy and probably get a few print sales in the bargain.
ReplyDeleteAll it takes is one person with $60 and a scanner. Just saying--you can't avoid piracy, which is going to eat into any supposed print profits anyway. Better to offer it in both print and PDF--and make the print version beefier, with extra material, to entice buyers. Dangle the low-cost or free PDF, and profit from the expanded print version. I was excited to hear this was going to be released, too. But $60 buys a whole lot of cool stuff at RPGNow.com. Or several issues of NOD. Or a couple of POD rpgs from Lulu.com. So he won't be getting a sale from me.
ReplyDeleteI have no idea if piracy concerns are behind his decision not to produce a pdf version, but I agree that those who walk the no pdf path are certainly naive and lose more than they gain.
ReplyDeleteIt is bad when you compare it to things like Astonishing Swordsmen & Sorcerers of Hyperborea, which isn't cheap (for the box set) but has a lot of value (and they have a cheap PDF), or the people like John Stater (Blood & Treasure/Nod) and Michael Curtis (Stonehell Dungeon) that sell their stuff at near cost.
ReplyDeleteBut on the flip side, there are a lot of people who overprice their stuff $15 for 16 page modules, $100 for the Tome of Horrors for S&W (and $40 for a PDF?)
If people think their stuff is worth more, well, enough people will pay, I guess. But I agree, it seems counterproductive.
As a (non-resident) Brit with my finger somewhat on the pulse of the Great British Pound, I'd say that 24.95 sounds like a totally reasonable price to me, for such a book, within the UK.
ReplyDeleteYou're right though, that, had he chosen to go down a POD route, the book would most likely have been reasonably priced world-wide. It's a shame he didn't do that.
As Jeremy mentioned, there've also been a few kickstarters recently in a similar vein... Luxury print runs of RPG books selling for $100 (plus postage -- which I seem to remember seeing quoted as probably being in the region of $40 extra to countries outside of North America). Madness!
Hoping this isn't some kind of horrible trend.
As you say, it boils down to what people are prepared to pay. I think $60 is a lot but I know that as with the original, every page will see use in a Heroes campaign.
ReplyDeleteCompare this with Monte Cook's Numenera where the Kickstarter backers ended up with 1200+ pages for the same price - the fact of which turned me off because I know that 3/4 of it wouldn't see use. It would just be reading material (a decent novel would be far cheaper).
The question for me is - if you already have the original, is there enough difference in 1.2 to justify spending $60 rather than hanging on for a possible Version 2.0. Probably not (I should be a review).
Finding a price point that maximizes profits is the goal of any project. The problem is many publishers/producers, without an unbiased vantage, overvalue their items in an attempt to cash in. The end is, they sell fewer items and make less money then they might have with a lower price point. With physical items, this ends up costing the publisher money due to storage and tied up investment in the product. What Heroes and others should compare themselves to, when pricing, is similiar products on the market that are selling briskly now, not the price of beer 30 years ago. Break that price point and you potentially lose profit. PDF is a no brainer in this day and age. Anyone not producing a PDF for marketing alone is foolish in my book. It's the gift that can keep giving even when the physical product has been exhausted.
ReplyDeleteThe comment dervishdelver reflects my thoughts on this. I think selling a low-cost PDF would help ease the pain for us non-UK customers, but it may hurt the sales of dead-tree copies. To this end, I think a print on demand model would have been a more cost effective way to have gone with this project. In the end I hope Mr. Millward sells out his entire print run and has a huge amount of success with the reprint! Long live Heroes!
ReplyDeleteHave you seen the new Guide to Glorantha Kickstarter? That may be setting a new standard!
ReplyDeleteYes, I saw that Kickstarter and it sounded tempting, although the price of a hard copy did put me off. It was the fact that I've never played RQ (and thus Glorantha) that stopped temptation becoming reality. However, I look forward to seeing some previews once it's been produced.
DeleteI just released an all-in-one Gothic fantasy game. Because it is so deep in niche-land, I am offering the 315 page .pdf for free. I like the idea that a lot of people can access it. Also, I think the value is so great and the material sufficiently dense that it would be a great help to have a book at the table. So even if you have the .pdf, you are likely to get the book--if you plan to actually play it.
ReplyDeleteHowever, I have the luxury of doing that because I do this for a hobby, not my day job.
http://fictivefantasies.files.wordpress.com/2012/07/world-between-for-fictive-hack-11-12.pdf
http://www.lulu.com/shop/andrew-shields/the-world-between-for-fictive-hack-paperback/paperback/product-20515722.html
http://www.lulu.com/shop/andrew-shields/the-world-between-for-fictive-hack/hardcover/product-20515716.html
There are others, like B/X Blackrazor, who are charging for a 64 page booklet about the same as what I'm charging for a 315 page hardcover. I'm not curious enough to drop that kind of cash for a handful of pages.